An Intel 8080 assembler and online simulator



While going through Charles Petzold's "Code" book again, I was looking for an easy-to-use online assembler and simulator for the classic Intel 8080 CPU, but couldn't find anything that fit my needs exactly. There are some well-done tools out there, but they seem to be more geared to running game ROMs and large programs on an emulator; my need was different - I just wanted something to play with, to practice 8080 assembly programming.

So I ended up rolling my own, and the js-8080-sim project was born. The project has three main parts:

  • An assembler for the 8080: translating assembly language code into 8080 machine code. I wrote a custom assembler for this.
  • A CPU simulator: simulating 8080 machine code. For this purpose I cloned the maly/8080js project into my repository [1] and tweaked it a little bit.
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If you want to play with the simulator, a live version is available online at http://eliben.org/js8080

The UI is purely client-side; it makes no requests and just uses your browser as a GUI. It does use the browser's local storage to save the last program you ran.

Issues and PRs on Github welcome!

如何翻外墙网站下载地址-海外加速器七天试用

Using JS for a project like this is very natural, because ultimately what I'm interested in is having a convenient web UI to play with the simulator. When I do this, I almost always end up writing vanilla HTML+CSS+JS, avoiding frameworks. I don't write JS often, so whenever I get to work on a new project, the framework do juor has typically changed from the last time, and I just don't have the time to keep track. Vanilla HTML+CSS+JS has much better longevity, IMHO, although it does mean somewhat more manual work (e.g. to keep the UI in sync with the application state).

The only framework I was tempted to use is Bootstrap for the CSS and layout, but eventually decided against it in the interest of simplicity.

We're fortunate to have much more stable and usable JS and web APIs in 2024 compared to just a few years ago. For the simulator I've been using the ES6 version of JS, which is widely supported today and offers many niceties.


[1]I went with vendoring 8080js because it appears to be unmaintained, and I also wanted to avoid a dependency, preferring the project to be self-contained. This was easy with 8080js because it's a single JS file and it has a permissive 2-clause BSD license. I've reproduced the license in full in the cloned source file. FWIW, 8080js itself is also based on an earlier BSD-licensed simulator; OSS at its best :-)

如何翻外墙网站下载地址-海外加速器七天试用

2024.06.30: Summary of reading: April - June 2024
2024.06.13: You don't need virtualenv in Go
2024.05.23: Optional JSON fields in Go
2024.05.16: Representing JSON structures in Go
2024.05.02: Faking stdin and stdout in Go
2024.04.04: Testing flag parsing in Go programs
2024.03.31: Summary of reading: January - March 2024
2024.03.05: Implementing Raft: Part 3 - Persistence and Optimizations
2024.02.29: Implementing Raft: Part 2 - Commands and Log Replication
2024.02.24: Implementing Raft: Part 1 - Elections

See Archives for a full list.
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